For my level design I had to create a "lived in" feel on my hand at the top of the mountain. Since the setting is meant to convey a pilgrimage I wanted all of the buildings to have a certain degree of haphazardness. Like they were assembled from whatever materials the pilgrims could carry up the mountain on their backs and then lash together. In order to get a sense of variety I made A Shack, A market Stall, And a simple tent that I could populate on the built out landing of my Hand top. The Cairn or pile of stones was used to house the final puzzle piece for my level interaction, the Skull.
2019 Level Design Final Video (skip to 14s)